![]() ![]() conf for the game and then specifying the necessary start commands. Worst case scenario, if you can't specify the label in the mount tab, it can be specified by making a custom. I'll actually be home in about 10 minutes so I can double check Daggerfall in my library. Unless the disc (the DFCD folder in this case) is labeled via -label Daggerfall in DOSBox, it will think you're using the wrong disc. I can't recall from memory if you can actually specify the label for the disc though - 99% of the time the label doesn't actually matter, but it does for Daggerfall. and once it's done edit the game entry and go to the mounting tab - there's a section to add either a disc image (like an iso or bin cue) or a folder and you can indicate that it's the CD and the drive letter for it (we want D:\ in this case). conf to the autoexec portion, and adding te following:ĭrag the entire Daggerfall folder into LB, indicate that it's a DOS game, select "Use the files in their current location", scrape for metadata, etc. You would do that by removing anything in the paths fields of the Launcher tab, removing any mounts in the mounts tab, then going to the DOSBox tab, clicking the "create." button, scroll down to the bottom of the. conf that has the proper autoexec text once you've installed the game. If not, worst case scenario we can just create a. The -label Daggerfall bit is important otherwise it'll think it's the wrong CD.ĮDIT: I can't remember if you can indicate the label in the mountings tab in LB or not (not at home to check currently). Make sure the DFCD folder is setup as the mounted CD (D:\) in the mounts tab. Dagger.exe should be the startup exe and setup.exe in the setup field. Let it complete, setup your sound card options, and then import it into LB. ![]() Mount d "L:\MS-DOS\Dagger\DFCD\" -t cdrom -label Daggerfall You can do this by right-clicking on a DOS game in your library and selecting "Open DOSBox" or by navigating into your LB folder, going to the DOSBox folder, and starting DOSBox.exe. That is a very bad idea that can lead to deleting/changing files that you do not want to be deleted/changed. Also, for the love of god, never mount C as your actual C drive. If everything was done correctly, the window will display as follows.As it says in your screenshot, the Autoexec portion of a conf is only used if the application path is not set. Direct Daggerfall Unity to the C:\Program Files (x86)\GOG Galaxy\Games\Daggerfall folder (or wherever you installed to). Run Daggerfall Unity.exe to start the configuration process. Each version of Daggerfall Unity should be unzipped to its own folder, please do not unzip new versions on top of old version.ģ. I recommend using something like C:\Games\Daggerfall Unity\0.11.0 - where 0.11.0 is the version number you are unzipping. Unzip this somewhere other than the classic Daggerfall path above. Go to Releases page and download latest version of Daggerfall Unity. If you install using the launcher, Daggerfall will be placed somewhere like C:\Program Files (x86)\GOG Galaxy\Games\Daggerfall by default.Ģ. Install Daggerfall from GOG either using direct download or through the GOG Galaxy launcher. If you have purchased another Bethesda title from GOG, you should also have classic Daggerfall in your library.ġ. ![]() If you do experience problems like this using the GOG release, please use either the DaggerfallSetup or DaggerfallGameFiles methods instead. Note: While many people are able to run Daggerfall Unity on the GOG release without issue, this game data can frequently experience compatibility problems resulting in a black screen at startup or non-functional UI windows (e.g. ![]()
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